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Devlog
Build 1405
April 30, 2019
by
NovaSquirrel
1
Hopefully the last update. These are some minor changes, primarily because having the level editor broken would be terrible for a final release. I think after this, any other remaining bugs are too m...
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Build 1382
April 07, 2019
by
NovaSquirrel
A small update that mostly just concerns the level editor, and stuff I felt should be in the game before any final version is committed to. New title screen, which I drew by actually drawing it on pap...
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Build 1320
February 04, 2019
by
NovaSquirrel
3
A pretty large update! These are a bunch of things I felt like needed to happen before a cartridge happened. There might be some more things to do but these are the big important ones. Animated water/...
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Unused/underused content, and development
November 23, 2018
by
NovaSquirrel
2
As a large and rather experimental (for me) game, there were a lot of game mechanics and ideas that I thought up that didn't end up in the game, or did but didn't get used very much. Things changed th...
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Build 1081
June 10, 2018
by
NovaSquirrel
Minor bug-fixing update. Music muting now fully works. Added a barrier before the last ceiling portion of level 1-7. Rope no longer extends past the bottom of the screen if used above a pit. Checkpoin...
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Build 1076
June 05, 2018
by
NovaSquirrel
"B always shoots" now the default, but can be turned on/off as always. Fixes a rare problem involving garbage sprites for a single frame on real hardware (I hope). Precautions added so that out-of-ran...
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Build 1075
June 04, 2018
by
NovaSquirrel
I updated a few minor things: Minor fix to World 5's music, to make it more accurate to how it was originally supposed to be. The player is ejected from walls better, pushing a little bit rather than...
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