Build 1076


  • "B always shoots" now the default, but can be turned on/off as always.
  • Fixes a rare problem involving garbage sprites for a single frame on real hardware (I hope).
  • Precautions added so that out-of-range sprite IDs can not crash the game.
  • New wall ejection code that searches for an empty space, instead of being based around the last known good spot.
  • Music plays more reliably during slowdown now.
  • Options screen is no longer able to hang on a note, though it may briefly play sound.
  • Springs can no longer accidentally use the wrong graphics when touched.

Files

NES ROM 256 kB
76 days ago

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